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Critical code studies : ウィキペディア英語版 | Critical code studies Critical Code Studies (CCS) is an emerging academic subfield, related to software studies, digital humanities, cultural studies, computer science, human-computer interface, and the DIY do-it-yourself maker culture. Its primary focus is on the cultural significance of computer code, without excluding or focusing solely upon the code's functional purpose. As introduced by Mark C. Marino ("Critical Code Studies," Electronic Book Review 〔http://www.electronicbookreview.com/thread/electropoetics/codology〕), critical code studies was initially a method by which scholars "can read and explicate code the way we might explicate a work of literature," but the concept also draws upon Espen Aarseth's conception of a cybertext as a "mechanical device for the production and consumption of verbal signs" (Cybertext, 21), arguing that in order to understand a digital artifact we must also understand the constraints and capabilities of the authoring tools used by the creator of the artifact, as well as the memory storage and interface required for the user to experience the digital artifact. Evidence that CCS has gained momentum since 2006 include an article by Matthew Kirschenbaum in the Chronicle of Higher Education,〔http://chronicle.com/article/Where-Computer-Science/14806/〕 CCS sessions at the Modern Language Association in 2011 that were "packed" with attendees,〔http://chronicle.com/article/Hard-Times-Sharpen-the-MLAs/125905/〕 several academic conferences devoted wholly to critical code studies, and a book devoted to the explication of a single line of computer code, titled ''10 PRINT CHR$(205.5+RND(1)); : GOTO 10'' (Montfort et al., MIT Press).〔https://mitpress.mit.edu/books/10-print-chr2055rnd1-goto-10〕 == See also ==
* Software studies
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